Territoires de la Hive Primus
La couleur du nom indique le propriétaire du territoire.
Certains territoires sont liés à un gang spécifique et lui procure des effets supplémentaires. Le nom du gang est entre parenthèses. Les Corpse Grinders sont considérés comme Cawdor à cet égard.
ARCHAEOTECH DEVICE (VAN SAAR)PROPRIÉTAIRE Tempest
TERRITORY BOON This Territory grants the following Boon:
Special:
Any number of weapons owned by the gang may be given one of the falling Traits for free: Blaze, Rad-phage, Seismic, or Shock. All Weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits.
ENHANCED BOON This Territory grants Van Saar gangs the following Boons:
Reputation:
Whilst it controls this Territory, the gang adds +2 to its Reputation.
Special:
A Van Saar gang may give any number of weapons it owns two of the following Traits for free: Blaze, Radphage, Seismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given these Traits. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Search and Destroy (NCR page 569) - SM
4- Archeo Hunters (NCR page 538) - SM ou ZM
5- Caravan Heist (NCR page 534) - SM
6- Looters (NCR page 522) - SM
BONE SHRINE (CAWDOR)PROPRIÉTAIRE Darholm
TERRITORY BOON This Territory grants the following Boon:
Income:
The gang earns 2D6x5 credits from this Territory when collecting income.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Meat Harvesting (NCR page 571) - SM
4- Blood Rites (NCR page 582) - SM
5- Ritual (NCR page 580) - SM
6- Looters (NCR page 522) - SM
COLLAPSED DOMEPROPRIÉTAIRE Tempest
TERRITORY BOON This Territory grants the following Boon:
Income:
When collecting income from this Territory, the controlling player may choose to roll between 2D6x10 and 6D6x10. However, if a double is rolled, then no income is generated and a random fighter from the gang suffers a Lasting Injury.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Escape the Pit (NCR page 529) - SM ou ZM
4- Monster Hunt (NCR page 548) - SM
5- Escape the Badzone (NCR page 550) - SM
6- Scavenge (NCR page 575) - SM ou ZM
CORPSE FARM (CAWDOR)PROPRIÉTAIRE JulienF
TERRITORY BOON This Territory grants the following Boon:
Income:
When collecting income, the gang gains D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle.
YAQ: Note, you only get credits for dead fighters. This prevents abusing the territory by recruiting juves and immediately "retiring" them for profit.ENHANCED BOONThis Territory grants Cawdor gangs the following Boons:
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Income: When collecting income, the gang gains 2D6x10 credits for every fighter on either side that was deleted from
their roster during the Update Roster step of the preceding battle.
YAQ: Note, you only get credits for dead fighters. This prevents abusing the territory by recruiting juves and immediately "retiring" them for profit.SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Meat Harvesting (NCR page 571) - SM
4- Blood Rites (NCR page 582) - SM
5- Slaughter (NCR page 583) - SM
6- The Marauders (NCR page 517) - ZM
FIGHTING PIT (GOLIATH)PROPRIÉTAIRE Tempest
TERRITORY BOON This Territory grants the following Boon:
Recruit:
Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Show of Force (NCR page 567) - SM
4- The Beatdown (NCR page 558) - SM ou ZM
5- Feast of the Fallen (NCR page 560) - SM ou ZM
6- The Hit (NCR page 544) - SM
GENERATORIUM (VAN SAAR) PROPRIÉTAIREWaujien
TERRITORY BOON This Territory grants the following Boon:
Special:
If their gang controls this Territory, a player may choose to stall the generators, temporarily cutting the power to the area in which a battle is taking place and plunging it into darkness. The player may declare they will do this at the beginning of any Priority phase, before the roll for Priority. For the remainder of the battle, the Pitch Black rules (see page 511) are in effect. However, at the start of each End phase, there is a chance that the generators will automatically restart and the light flood back. At the start of each End phase, before making any Bottle tests, the player that controls this Territory rolls a D6. If the result is a 5 or more, the generators restart and the Pitch Black rules immediately cease to be in effect. If the roll is a 1-4, the generators stay silent.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Manufactorum Raid (NCR page 551) - SM ou ZM
4- Takeover (NCR page 578) - SM
5- Sneak Attack (NCR page 518) - ZM
6- The Hit (NCR page 544) - SM
MINE WORKINGS (ORLOCK)PROPRIÉTAIRE Daman
TERRITORY BOON This Territory grants the following Boon:
Income:
The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, roll an additional D6 to generate income. If the Territory changes control, all of the Captives remain working the mine. A Captive sent to the mines may not subsequently be Sold to Guild. While a Captive is working in the mine, the gang may attempt a Rescue Mission at any time.
ENHANCED BOON This Territory grants Orlock gangs the following Boon:
Reputation:
Whilst it controls this Territory, the gang adds +2 to its Reputation.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Caravan Heist (NCR page 534) - SM
4- Manufactorum Raid (NCR page 551) - SM ou ZM
5- The Conveyor (NCR page 552) - SM ou ZM
6- Propaganda (NCR page 573) - SM
NARCO DENPROPRIÉTAIRELaFrench
TERRITORY BOON This Territory grants the following Boon:
Income:
The gang earns D6x5 credits from this Territory when collecting income.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Downtown Dust-up (NCR page 531) - SM
4- Border Dispute (NCR page 524) - SM
5- Sneak Attack (NCR page 518) - ZM
6- Shout Out (NCR page 533) - SM ou ZM
NEEDLE WAYS (DELAQUE)PROPRIÉTAIRETempest
TERRITORY BOON This Territory grants the following Boon:
Special:
Whilst it controls this Territory, the gang may infiltrate up to three fighters onto the battlefield ahead of any battle. Infiltrating fighters must be part of the crew for a battle, but instead of being set up on the battlefield, they are placed to one side. At the end of the first round, the controlling player nominates any spot on the ground surface of the battlefield and sets up each infiltrating fighter within 2’’ of that spot.
ENHANCED BOON This Territory grants Delaque gangs the following Boons:
Special:
A Delaque gang that controls this Territory may infiltrate two groups of up to three fighters using the method detailed above. The fighters in each group must be specified before the battle.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Sneak Attack (NCR page 518) - ZM
4- Ambush (NCR page 523) - SM
5- Hit and Run (NCR page 568) - SM ou ZM
6- Murder Cyborg (NCR page 542) - SM
OLD RUINSPROPRIÉTAIRETempest
TERRITORY BOON This Territory grants the following Boon:
Income:
The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the dice roll for each Dome Runner attached to the gang.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Escape the Pit (NCR page 529) - SM ou ZM
4- Monster Hunt (NCR page 548) - SM
5- Escape the Badzone (NCR page 550) - SM
6- Scavenge (NCR page 575) - SM ou ZM
SLUDGE SEAPROPRIÉTAIRELaFrench
TERRITORY BOON This Territory grants the following Boon:
Equipment:
Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Fungal Horror (NCR page 554) - SM ou ZM
4- Ghast Harvest (NCR page 536) - SM
5- Monster Hunt (NCR page 548) - SM
6- Caravan Heist (NCR page 534) - SM
SMELTING WORKSPROPRIÉTAIREJulienF
TERRITORY BOON This Territory grants the following Boon:
Income:
The gang earns D6x5 credits from this Territory when Collecting income.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Escort Mission (NCR page 539) - SM
4- Manufactorum Raid (NCR page 551) - SM ou ZM
5- The Conveyor (NCR page 552) - SM ou ZM
6- Propaganda (NCR page 573) - SM
STINGER MOULD SPRAWL PROPRIÉTAIREWaujien
TERRITORY BOON This Territory grants the following Boon:
Special:
During the post-battle sequence, the gang controlling this Territory may re-roll a Single Lasting Injury roll on a fighter. Note that a Memorable Death result may not be re-rolled.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Ghast Harvest (NCR page 536) - SM
4- Caravan Heist (NCR page 534) - SM
5- Fungal Horror (NCR page 554) - SM ou ZM
6- Escape the Badzone (NCR page 550) - SM
SYNTH STILLPROPRIÉTAIRE JulienF
TERRITORY BOON This Territory grants the following Boon:
Special:
Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.
SCÉNARIO
1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Propaganda (NCR page 573) - SM
4- Manufactorum Raid (NCR page 551) - SM ou ZM
5- Ghast Harvest (NCR page 536) - SM
6- Downtown Dust-up (NCR page 531) - SM
TOLL CROSSING (ORLOCK) PROPRIÉTAIRELaFrench
TERRITORY BOON This Territory grants the following Boon:
Income:
The gang earns D6x5 credits from this Territory when collecting income.
ENHANCED BOON This Territory grants Orlock gangs the following Boon:
Special:
Whilst it controls this Territory, an Orlock gang has Priority in the first round of any battle. Any gang in the campaign may pay the Orlock gang 20 credits to gain the same benefit in a single battle against another gang.
YAQ: The Orlock cannot refuse payment (they may not ever be present during the game when the territory is used by other players.) If both players choose to pay for the boon in the same game, the boon has no effect (the credits are still spent).
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Toll Bridge (NCR page 555) - SM
4- Border Dispute (NCR page 524) - SM
5- Escort Mission (NCR page 539) - SM
6- Sneak Attack (NCR page 518) - ZM
WASTES PROPRIÉTAIREDarholm
TERRITORY BOON This Territory grants the following Boons:
Special:
If challenged in the Occupation phase, the gang may choose the Territory at stake in the battle, even though it would normally be chosen by the challenger. If challenged in the Takeover phase for a Territory the gang already controls, make an Intelligence check for the gang Leader. If the check is passed, the player of the gang may choose to play the Ambush scenario instead of rolling. They are automatically the attacker.
SCÉNARIO1- Stand Off (NCR page 521) - SM
2- Tunnel Skirmish (NCR page 513) - ZM
3- Fungal Horror (NCR page 554) - SM ou ZM
4- Ghast Harvest (NCR page 536) - SM
5- Monster Hunt (NCR page 548) - SM
6- Border Dispute (NCR page 524) - SM