ArFanG
Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.


Forum De l'association ArFanG ! jeux de plateaux (Warhammer 40000, Warhammer, Dust Tactics, .....)
 
AccueilDernières imagesRechercherS'enregistrerConnexion
Le Deal du moment : -20%
Ecran PC GIGABYTE 28″ LED M28U 4K ( IPS, 1 ms, ...
Voir le deal
399 €

 

 Review du codex sista

Aller en bas 
AuteurMessage
Daman
Admin
Daman


Messages : 629
Date d'inscription : 07/07/2016
Age : 36

Review du codex sista Empty
MessageSujet: Review du codex sista   Review du codex sista I_icon_minitimeDim 24 Nov - 10:50

Si ça vous intéresse :

[Vous devez être inscrit et connecté pour voir ce lien]

Point fort : Aléatoire bien contrôlé ; Pas cher (ndlr : en points) ; De bonnes compétences d'armé ; Facile pour faire de la soupe

Point faible : Endurance 3 ; Limité en option (1 seul choix de troupe, mais heureusement de bonne troupe) ; Nul en phase de psy ; Pas beaucoup d'anti véhicule (Multi-fuseur et exorcist seulement)

Army Strengths

  • Low Variance. The new Miracle Dice mechanic is great for smoothing variance, helping you plug in rolls where you need them, ensuring that more often than not, you’ll be able to make the really important rolls when you need them. That means things are more likely to go according to plan, or at least, you’re less likely to get completely screwed by bad dice with Sisters.
  • Low Cost. On a per-model basis, Sisters of Battle units are pretty cheap. Even their most expensive units don’t really top 200 points, meaning you can fill out multiple Battalions or a Brigade with Sisters pretty easily, with multiple options outside of the Troops slot.
  • Great Army-Wide Abilities. Between Miracle Dice, Acts of Faith, Shield of Faith, Order abilities, and Sacred Rites, Sisters have a ton of strong special rules that help the army out, and offer several good options that can completely change how they play as an army.
  • Easy to Soup. While Sisters get a bonus for playing monofaction (see below), unlike Combat Doctrines, these bonuses aren’t quite as hefty, and so Sisters can more easily soup with other IMPERIUM factions where it suits them without feeling like they’ve been gutted power-wise.


Army Weaknesses

  • Low Toughness. Sisters have decent saves and near army-wide invulnerable saves, but at only 3 Toughness for their infantry, most weapons in the game are gonna be wounding you on a 3+.
  • Psychic Powers. Sisters have some tools for denying powers, but lack any access to psychic powers, which means that they just don’t have access to Smite and other power-based tools for dealing mortal wounds.
  • Limited Options. Sisters of Battle finally have a full codex, but there are still a few areas they feel a bit under-cooked. Most notably, you only have one option for Troops – Battle Sisters – but the upside is that Battle Sisters aren’t a bad unit.
  • Anti-Vehicle Firepower. Sisters can pack an insane number of bolter shots into a list, but when it comes to taking down vehicles their options are more limited. Not necessarily bad–Exorcists are very good–but limited. And your mileage outside of Exorcists will depend a lot on how you feel about Multi-Meltas.
Revenir en haut Aller en bas
 
Review du codex sista
Revenir en haut 
Page 1 sur 1
 Sujets similaires
-
» [nouveau codex sm] le cas des dreadnought
»  [JUB] Codex Garde Imperiale
» [barbare22] codex et plateau de mouvement
» Votre Président Vénéré a perdu son codex !

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
ArFanG :: Association :: Le coin du G33K-
Sauter vers: